Click to edit Master title styleClick to edit Master text stylesSecond levelThird levelFourth levelFifth levelGame AIThe history development strategies and challenges of intelligence inputer games
Toward Real-Time Planning in GamesJeff OrkinMonolith do we mean by planningWhy use planning in gamesHow can we use planning in practiceWhat do we mean by planningTypical Game AIGoal-Oriented Planni
对战AI经常会看见有人抱怨刷出来的小兵没冲到目的地就自己跑回来了要解决这个问题其实很简单:第一:腾一个电脑玩家出来(如果是对抗类的需要2个)专门用于刷兵该势力可以和玩家需要守护的基地(或是守护别的什么玩艺儿)同属一个电脑切忌用中立刷兵第二:每隔一段距离画一个区域单位进入XX区域进入的单位拥有者XX命令进入的单位攻击-移动到目的地第三:与第2点二选一即可个人建议用方案2每隔X秒命令玩家N的单位
Click to edit Master title styleClick to edit Master text stylesSecond levelThird levelFourth levelFifth levelThe Turing Test for Game AIBing GordonElectronic ArtsJune 2005I wish someone would……develo